Heart of Fire
Planetar Blessing (Template)
Stronger. Faster. Better.
Special Attacks: A celestial-blessed creature retains all the base creature’s special attacks and gains those described here.
Sacredness (Su): Each of a celestial-blessed creature’s melee attacks with a natural or manufactured weapon deals 1d6 points of extra damage to a creature of evil alignment. All of its natural and manufactured weapons are treated as magic and good-aligned for the purpose of overcoming damage reduction.
Flame Strike (Sp): Once per day, a planetar-blessed creature can use flame strike, as the spell (caster level equals celestial-blessed creature’s HD):
Casting Time: 1 standard action
Range medium (100 ft. + 10 ft./level)
Area cylinder (10-ft. radius, 40-ft. high)
Saving Throw Reflex half; Spell Resistance yes
A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.
Special Qualities: A celestial-blessed creature retains all the base creature’s special qualities and gains those described here.
Blessed (Su): A celestial-blessed creature has a +1 morale bonus on all attack rolls and saving throws.
Heavenly Health (Ex): A celestial-blessed creature gains a +2 resistance bonus on Fortitude saves against poison and petrification.
Inhabited (Ex): Each celestial-blessed creature is inhabited by a specific celestial. Although the celestial is aware of the actions and perceptions of the creature it inhabits, it can take no actions on its own behalf, nor can it communicate with the creature. It can neither exit the creature nor rescind its blessing in whole or in part.
While merged with a celestial-blessed creature, the celestial cannot be located or detected by any means. It cannot be targeted by any spells or effects, except as noted in the description of the spell vulnerability special quality. Detection spells register only the celestial-blessed creature’s alignment, location, aura, magic, or other qualities. A properly worded wish or miracle spell can reveal the presence of the celestial only if the caster knows its true name. If the celestial-blessed creature is killed while the celestial inhabits it, the latter is instantly returned to its home plane. For one year thereafter, it automatically returns to its native plane 1 round after it leaves—whether its departure was intentional or not.
Resistance to Electricity (Ex): A celestial-blessed creature gains electricity resistance 20.
Spell Vulnerability (Ex): Certain powerful spells have special additional effects against celestial-blessed creatures. These spells must first overcome the celestial’s spell resistance (if any) to have any effect. A celestial-blessed creature subjected to a dismissal or dispel good spell must succeed on a Will saving throw or lose all the modifications bestowed by the celestial-blessed template for a number of rounds equal to the opponent’s caster level. A celestial-blessed creature subjected to a banishment spell must succeed on a Will saving throw or lose the template until again blessed by a celestial creature. Failure returns the celestial to its normal form but leaves it lying helpless and unconscious adjacent to the creature with which it was previously merged. The amount of time that the celestial remains helpless and unconscious depends on the current alignment of the creature from which it was expelled. If that creature’s alignment is the same as the celestial’s, the latter is helpless and unconscious for 1 round. For each step by which the base creature’s alignment differs from that of the celestial, the celestial remains unconscious and helpless for 1d4 rounds. Th us, a lawful good solar inhabiting a creature that has turned chaotic evil would lie unconscious and helpless for 4d4 rounds (two steps away on the lawful-chaotic axis and two steps away on the god-evil axis). If the same lawful good solar inhabited a neutral good creature, it would be unconscious and helpless for only 1d4 rounds after being expelled (one step away on the lawful-chaotic axis).
Celestial Quality (Su): The exact celestial quality bestowed on the kind of celestial that blessed the base creature with its power, as follows.
Fast Healing (Ex): A planetar-blessed creature has fast healing 2.
A celestial-blessed creature is inhabited by a celestial that has willingly given up its form and its powers to imbue a fortunate mortal with divine grace. Gods or more powerful celestials sometimes command celestials to grant this boon, but some do so of their own free will. A celestial can merge with a chosen mortal only if both are willing (that is, not compelled by magic or force) and of good alignment.